Ender Quest Part 15!

In today’s episode we finish off mining for materials. I honestly had no idea Toastie mined in such a dangerous way – DON’T TRY THIS AT HOME!

Please comment/subscribe/follow/whatever, and don’t forget the Toastieblog!

Ender Quest Part 10+!

Hey guys – huge apology for the long break since the last post – I’m job hunting at the moment and in a weird way that actually slows down how fast I do non-job related things too. The good news is there’s a whole swathe of new stuff to post starting (of course) with the Tekkit Ender quest!

Since that’s a joint project with Cheesetoastie that is keeping to schedule (one does not cross the toastie). If you’re liking it, I’d suggest subscribing to the youtube channel or her blog, since they’ll keep you updated on new releases better than I!

Anyway, on with the show!

Part 10:

Machines get made and work starts on the main factory site… in the middle of a lake.

Part 11:

I decided that all that digging would be boring to watch and so did a bit of work between episodes, I hope you like the result! A gigantic glass floor for the factory and a ‘roof garden’ (by which I mean the roof is now a gigantic tree, mwuh-ha-ha-ha).

Part 12:

The 5 Ms of Minecraft? Mining, Mines and MACERATION, MACERATION, MACERATION! We’ve got the macerator set up – check out the video to see what the hell a macerator is.

Part 13:

Another boring bit of behind-the-scenes work has given us a finished factory floor! And the jungle our base is in the middle of is on fire. Ooops.

Part 14:

Some deep, dark, mining for diamonds. Includes a very good tactic for crossing giant lakes of lava!

Hope you enjoy, please comment and subscribe!

Game Review: Shadow Snake 3

Three thoughts occurred to me when I saw Shadow Snake (by playpanic) on the Kongregate home page:

1: A new game with 3 badges and a challenge? Awesome!

2: Mouse-only avoidance game? Sweet!

3: So whats the gameplay like? Ooooohhh nuts – this is going the same way as Oroboros (by funface), more on that later.

So your a snake (type thing) and your goal is to eat little pacman-esque nuggets while avoiding the little gribblies that inhabit the game. One serious criticism right there: If the game is all about not crashing into things please don’t call it shadow snake – if I were an insubstantial shadow this would be a whole lot easier. Maybe I’m being picky, but after a few hours of this incredibly frustrating game I’m not in the mood to be charitable. They should have called it Solid Snake (and been sued) or just Clunky Snake With An Annoyingly Long Tail (CSWAALT for short – an acronym as unwieldy as the game itself).


CSWAALT – better as a Breaking Bad themed Counter Strike map.

The basic game mechanic for these games is unfortunately hugely flawed. The best analogy I can think of to describe what controlling that bloody tail is like would be trying to reverse a car while towing a caravan – yes I understand that I technically have control over the damn thing, but getting it to go where you want is beyond the realm of mortal men. The game if fine for the first few levels where there are few things to avoid but things quickly get unpleasant as the screen fills up with the random little bastards.

Oroboros (a very old game from the depths of kong) did the exact same thing with a very similar game mechanic, and it too suffered from a game mechanic which makes it basically unplayable, but at least there there was some ability to kill the things trying to kill you. But hey – maybe you like this type of game, aced Oroboros and have a savant-esque ability to control computer snakes. Then this game is for you, right?


Please no….

Wrong. Shadow Snake 3 manages to make some huge errors in basic game design which are totally unrelated to the gameplay. Here are a few:

1: Upgrades are incredibly expensive, and have to be bought anew every 7 levels (i.e. bought separately for each ‘Temple’ chapter). From scratch. For no observable or explicable reason. I can’t even think of a reason why they might have wanted to do it this way – other than a hatred of all gamers. After much complaint from players the game was updated to allow you to sell upgrades from previous temples (at 80% of the original price) but that doesn’t help much since you have to replay earlier levels to unlock later ones. Selling anything before you’ve unlocked all the levels is a huge risk.

2: Compounding the expense problem is that when you replay a level you get basically nothing. I’m going to let the numbers talk here: Upgrade costs range from  500 (the cheapest thing on the cheapest stage) to upwards of 32k (i never got any higher, but that’s for a level 3 speed upgrade on the final set of levels – 5 upgrades total, so it probably peaks at around 100k). The first time you complete a level at a given difficulty level you will be awarded somewhere between 2-8k (perfectly reasonable). Repeat any level and you’ll earn less than 100 of whatever currency this is (ying-yangs, apparently). Someone did the math and this basically means that for a final upgrade you’ll need to replay levels around 100 times. ARE YOU INSANE?

3: I’m just being picky here but I really didn’t like the vibe of the game. We earn little ying-yangs, battle in the earth/air/wind/fire temples and each level is introduced by a thoroughly irrelevant quote from Confucius. It’s not that a bit of spirituality or deeper meaning can’t improve a game – Loved is a fun little game that does exactly that – but only if its related in some way to what you are doing. Shadow Snake just dollops on as much ‘meaning’ as it can like a fat kid making a peanut butter sandwich, and is therefore rendered completely meaningless.

So yeah… not my favorite game. The graphics are fairly good I guess, and the genre could go so far. I loved Flow – a great game playable for free (I don’t want to link to it because I’m not sure where it originally came from, but search ‘flow game’ and you’ll find it) which uses roughly the same mechanic, but a game is sub-standard when I play the 3rd installment and feel nauseous at the thought of playing 1 and 2.

The end of week 1

So the last part of our introductory tekkit week is finished, and we’ve progressed…. ish. Things will only get more crazy from here on out as we’re almost ready for machines, explosions and full on maceration. Weekly updates from here on out, and don’t forget the other awesome blog!

Episode 4: Hat tricks and plan hatching

Hey guys, episode 4 of our quest to get to the end of Minecraft is online! In a gesture of pure unadulterated self-sacrifice I give Cheeesetoastie my hat, and get locked in the cellar for my troubles when she “Goes All Joffrey”. Enjoy!

Sam and Sam’s Excellent Ender-Oriented Adventure!

First real content, hurrah!

Minecraft is a game rooted in a lot of my old favourites like Dungeon Keeper and Dwarf Fortress. Having tinkered around sufficiently to get a multiplayer server up and running I am proud to introduce a new Let’s Play Tekkit Adventure Series. Tekkit is a multiplayer mod pack for Minecraft enabling factory-style production, strip mining and advanced technologies, but I have a feeling this is going to end up with forced labour camps, catastrophic explosions and flying laser battles.

Cheeesetoastie (Sam, check out her blog) and myself (Sam) will be teaming up in an effort to get to the mythical ‘End’ of Minecraft – something neither of us, despite being Tekkit and Minecraft aficionados, have done. We’ll be building stuff up and blowing it down along the way, and it’s a video every day for the next week (start-up-special) so enjoy!